To enable multithreaded queues we need to ensure that these things execute in order. We don't need two indexes operations conflicting with each other (for instance if I save changes to an index multiple times - the last save should always win).
Dan Diephouse added a comment - 01/May/08 06:49 PM Well the queue isn't multithreaded, but it at least happens in a separate thread now:
http://fisheye.muleforge.org/changelog/galaxy/?cs=818
To enable multithreaded queues we need to ensure that these things execute in order. We don't need two indexes operations conflicting with each other (for instance if I save changes to an index multiple times - the last save should always win).
http://fisheye.muleforge.org/changelog/galaxy/?cs=818
To enable multithreaded queues we need to ensure that these things execute in order. We don't need two indexes operations conflicting with each other (for instance if I save changes to an index multiple times - the last save should always win).